![]() ![]() If you see something like an empty can, there's a good chance you'll need to roll it to a specific area to continue forward.Many things like doors can't be opened unless both May and Cody interact with the door (or whatever it is blocking your way forward) at the same time, often by pressing Y/Triangle.If something looks breakable with a ground pound, it likely can be broken with a ground pound.The player with better aiming skills should play as Cody in this level and the player that's better at platforming should play as May.For the most part, Green = Good and Red = Bad.There are 25 minigames in It Takes Two - they're fun, quick, and easy so keep an eye out for them.Listen for the taps of a tambourine - it means a minigame is nearby.If you're stuck trying to figure out how to damage a boss, try and find a way to throw their projectiles or deflect their attacks back to them. Many of the boss fights in the game will have you using the boss' own weapons against them.This game uses yellow to signpost to the player what needs to be done - yellow levers, yellow levers, yellow buttons, and more. If you're struggling to figure out where to go, look for yellow.If it looks like you need to crouch, you probably do. ![]() If you're at a puzzle, assuming that it will have Cody and May doing different things so both players should look around for two things that can be interacted with.This causes them to stick - they'll slowly slide down however so do what you need to do quickly. Jump at the wall and keep holding that jump button after hitting the wall. May and Cody can stick to basically any wall in the game.This is useful for breaking objects like glass and giving your partner a trampoline-like boost (when possible). Ground Pound: Jump up and press B/Circle while in the air to perform a ground pound.Many jumps will require a perfect double jump like this so it's important to get the rhythm of this move down. When double jumping, don't press A/X to jump a second time until the first jump reaches the very top of its arch. ![]()
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